Football's
greatest ghosts.
A hundred years of World Cup mythology, wandering loose in the cities that made them. An AR game built to find them.
The premise
Football's greatest players never really go anywhere. Diego lingers in the Azteca air on a Sunday night. Pelé walks the Maracanã at dawn. Cruyff still does that turn near the canals. The pantheon is wandering — closer than anyone thinks.
We built a way to find them. You point your phone at the world and the world points back. Most days you'll catch the local saints — the third-rounder who scored a wonder goal in '74, your nation's all-time leading scorer, the keeper who only let in one. Once every six weeks, on the right Sunday in the right city, you'll meet a Myth.
Wear the shirt
Pick a country at signup. Any of the 211 FIFA member associations, from Brazil to Bhutan. The all-time XI you assemble can only ever have been theirs — Brazilians only Brazilians, Bhutanese only Bhutanese. The kit is the contract.
Matches resolve server-side in seconds, then play back as a 30-second highlight reel. No real-time twitch combat. No microtransaction energy. A one-time purchase that respects your time.
The grounds remember
The 36 World Cup host stadiums from 2018, 2022, and 2026 are open to you — real GPS, real grass. Iconic moments come back as weekly Sunday events. Every Sunday at 21:00 local, the Hand of God raid opens at the Estadio Azteca. Five minutes. Beat 1986 Argentina and a piece of Diego comes home with you, Myth-tier.
Maradona's run against England. Agüero's 93:20. The Maracanazo. The Bicycle at the Bernabéu. These aren't flavor text. They're the level design.
The voice
Football is the world's only religion that admits it. We made the cathedral portable.
The game is named in Italian and Spanish because that's the language the sport was first spoken in, properly. Squadra — the unit of belonging. Mundial — the tournament that every four years reminds the planet sport can still matter the way mythology used to.
The build
Unity with AR Foundation for cross-platform AR. Supabase for the backend — Postgres, auth, edge functions, realtime channels. Art pipeline via Vertex Imagen 3 with style-reference image locking, targeting visual consistency across 200+ player cards. Built slow. Target launch: ahead of WC 2030.
Follow the cathedral going up in the dev blog. First crack at the closed beta via the waitlist.